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Come To Cologne!

The New York Times’ most popular story of 2013 was not an article. It was aninteractive quiz. The Times They Are A-Changin. And we are pretty sure that games as the defining medium of the 21st century will also disrupt journalism pretty soon. Come and join us for Europe´s First Newsgames Hackathon in Cologne, Germany – presented by the Good Evil and the Cologne Game Lab as a Kick-off event for the 5th international computer game conference Clash of Realities. All Infos can be found on the Hackathon´s Website here.

If you are a journalist, programmer, game designer or illustrator who would like to push things forward this event is for you. You get:

  • 48 hours of prototyping
  • Like-minded people from all over Europe
  • Get to know journalists from Deutsche Welle, Le Monde, NZZ
  • Keynote by Tomas Rawlings from Game The News, UK
  • Present your result during the Clash of Realities Conference

Europe´s First Newsgames Hackathon is free of charge. All you need to do is apply here. If you are from Switzerland or Austria you can apply for a scholarship thx to NZZ and FJUM! Thx Deutsche Welle for being an active partner!  Okay, wait. You have no idea what a Newsgame is? Listen to this, read this and this. What on earth is a Hackathon. Read this and this. An now check #NEWSGAMESHACK

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Publishing a Newsgame

Publishing in the digital age is pretty simple. You upload a folder. And that is all. You and me and everybody we know are publishers. We all know that this leads to a situation of constant content overload and many many shrugs while people use… Read More

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Programming a Newsgame

We wanted to present you a playable game today! Obviously we are not. We were to ambitious. The rough prototype was working yesterday. But now the game has some issues. It does not work in some browsers and there is a bunch of little but… Read More

Bildschirmfoto 2013-06-11 um 14.02.32

Designing a Newsgame

The most important part of a game is its mechanic. The very best graphic design and a stunning soundtrack will not pay off if the core is flat or poorly executed. However a brilliant mechanic alone will not automatically make a fantastic game. There is… Read More