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<channel>
	<title>Play The News</title>
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	<link>http://www.newsgaming.de</link>
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		<title>Games + News = ♥</title>
		<link>http://www.newsgaming.de/2013/04/games-news-%e2%99%a5/</link>
		<comments>http://www.newsgaming.de/2013/04/games-news-%e2%99%a5/#comments</comments>
		<pubDate>Wed, 10 Apr 2013 07:26:12 +0000</pubDate>
		<dc:creator>Marcus</dc:creator>
				<category><![CDATA[Newsgames]]></category>

		<guid isPermaLink="false">http://www.newsgaming.de/?p=495</guid>
		<description><![CDATA[Paperboy is a 1984 arcade game by Atari Games – Newsgames were invented 17 years later Basically the idea is pretty straight forward and it goes like this: News + Games = Newsgames. Newsgames is a name for games put to use in the context of journalism. They serve the interests of journalism – in [...]]]></description>
				<content:encoded><![CDATA[<p></p><p><img alt="Paperboy - Video Game Cover Image" src="http://www.g4ceurope.eu/wp-content/uploads/2013/04/cover.png" width="625" height="451" /></p>
<p><em>Paperboy is a 1984 arcade game by Atari Games – Newsgames were invented 17 years later</em></p>
<p>Basically the idea is pretty straight forward and it goes like this: News + Games = Newsgames. Newsgames is a name for games put to use in the context of journalism. They serve the interests of journalism – in the broadest sense. From a playable political cartoon to a simulation of Osama bin Ladens death.</p>
<p>Newsgames perfectly fit in the Games For Change context. Because they change something. They change you. Like a great article or a good radio piece they have the power to show you something new, to evoke a feeling and quite frequently result in concrete action.</p>
<p><strong>Don´t mention the word</strong></p>
<p>I stopped eating squid right after listening to NPR´s story about <a href="http://www.huffingtonpost.com/2013/01/16/imitation-calamari-sliced-pig-rectum_n_2482063.html" target="_blank">pig rectum</a> being used as a Substitute. I donated money after reading an article about <a href="http://skateistan.org/" target="_blank">Skateistan</a> - a Skateboard NGO for youth in Afghanistan. And games can even do more. Because they allow a personal interactive experience that might proof stronger than the linear consumption of news.</p>
<p>Problems is: If you mention the word newsgames in any newsroom, there is still a stigma. Andrew DeVigal says that in an current interview with the magazine <a href="http://www.wired.com/rawfile/2013/04/raw-meet-andrew-devigal/all/" target="_blank">Wired</a>. DeVigal knows what he is talking about. For six years he was the Director of Multimedia at the <i>New York Times</i>.</p>
<p><img alt="A Newsgame from the UK (http://gamethenews.net/index.php/save-the-rhino-army-vs-poachers/)" src="http://www.g4ceurope.eu/wp-content/uploads/2013/04/screenshot_HQ.png" width="625" height="416" /></p>
<p>The Rhino Wars is a british Newsgame originally featured on the Wired Website</p>
<p>DeVigal adds: „I don’t think we’ve pushed the boundaries with game-like interfaces“. And he is perfectly right. Twelve years after game designer and academic <a href="http://en.wikipedia.org/wiki/Gonzalo_Frasca" target="_blank">Gonzalo Frasca</a> coined the term Newsgame, the genre has already had its up and downs but never really took off. There have been many attempts, notable results but at the same time most newsrooms simple have not yet understood the chances and possibilities concerning the usage of games.</p>
<p>One should applaud the brave ones that cling to the idea that the combination of news or journalism in its broadest sense on one side and game mechanics on the other side can and will provide extra value. Time wil prove them right!</p>
<p><strong>Push the boundaries</strong></p>
<p>It always was the combination of heterogenous things that pushed things forward. Just think about the combination of a simple personal computer and a plain telephone. Together they somewhat formed the fundament for the internet as we know it.</p>
<p>There is a Chinese Proverb: Tell me and I’ll forget; show me and I may remember; involve me and I’ll understand. Therefore we need more Newsgames. To understand better, to learn and to change.</p>
<p>A bunch of links</p>
<ul>
<li>France: <a href="http://florentmaurin.com/?p=293" target="_blank">Florent Maurin</a> – “Les meilleurs newsgames de 2012″</li>
<li>Italy: <a href="http://www.molleindustria.org/" target="_blank">Molleindustria</a> -  ”One solution: Gamevolution”</li>
<li>UK: <a href="http://gamethenews.net/" target="_blank">Game the News</a> – “We are the world’s first news correspondents who cover global events as games”.</li>
<li>Germany: <a href="http://training.dw.de/ausbildung/blogs/lab/?p=2674" target="_blank">Warum wir 2013 über Newsgames reden werden</a></li>
<li>Brazil: <a href="http://www.newsgaming.de/2011/05/brazilian-newsgames/" target="_blank">Article about the Brazilian Newsgame Scene</a></li>
<li>US: <a href="http://newsgames.gatech.edu/blog/" target="_blank">Ian Bogost et al</a>. – Videogames: A New Way of Doing Journalism</li>
<li>Can you recommend other sources? That would be nice of you!</li>
</ul>
<p><em>This is a crossposting from the <a href="http://www.g4ceurope.eu/?p=2051" target="_blank">Games For Change Europe Website</a>. </em></p>
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		<title>Hello. Goodbye.</title>
		<link>http://www.newsgaming.de/2012/09/goodbye-hello/</link>
		<comments>http://www.newsgaming.de/2012/09/goodbye-hello/#comments</comments>
		<pubDate>Tue, 04 Sep 2012 19:55:38 +0000</pubDate>
		<dc:creator>Marcus</dc:creator>
				<category><![CDATA[Newsgames]]></category>

		<guid isPermaLink="false">http://www.newsgaming.de/?p=481</guid>
		<description><![CDATA[So. I finished my Master Thesis. And you can call me &#8220;Master of Game Development and Research&#8221; from now on. Together with Linda i started a Game Studio for Serious Games, Newsgames and Games For Change or however you want to call Games With A Purpose other than &#8220;just&#8221; having fun. Come on over. Thx. Marcus]]></description>
				<content:encoded><![CDATA[<p></p><p style="text-align: center;"><img class="size-full wp-image-490 aligncenter" title="THE-GOOD-EVIL" alt="" src="http://www.newsgaming.de/wp-content/uploads//THE-GOOD-EVIL.jpg" width="620" height="422" /><br />
So. I finished my Master Thesis. And you can call me &#8220;Master of Game Development and Research&#8221; from now on. Together with Linda i started a Game Studio for Serious Games, Newsgames and Games For Change or however you want to call Games With A Purpose other than &#8220;just&#8221; having fun. Come on <a href="http://thegoodevil.com" target="_blank">over</a>. Thx. <a href="http://www.marcus-boesch.de" target="_blank">Marcus</a></p>
<p><iframe src="http://player.vimeo.com/video/62699842?title=0&amp;byline=0&amp;portrait=0" height="348" width="620" frameborder="0"></iframe></p>
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		<title>Terrorhunter&#8230;</title>
		<link>http://www.newsgaming.de/2012/04/464/</link>
		<comments>http://www.newsgaming.de/2012/04/464/#comments</comments>
		<pubDate>Thu, 12 Apr 2012 21:46:38 +0000</pubDate>
		<dc:creator>Marcus</dc:creator>
				<category><![CDATA[Newsgames]]></category>

		<guid isPermaLink="false">http://www.newsgaming.de/?p=464</guid>
		<description><![CDATA[This site is more or less sleeping right now. I concentrate on writing my master thesis about the usage of drones in the military / games context until fall 2012. Thx, Marcus Crossposting from the Cologne Game Lab Blog: Marcus Boesch graduated from the University of Cologne with an MA in political science and information technology. He [...]]]></description>
				<content:encoded><![CDATA[<p></p><p><img class="aligncenter size-full wp-image-473" title="1" src="http://www.newsgaming.de/wp-content/uploads//11.png" alt="" width="620" height="249" /></p>
<p><em>This site is more or less sleeping right now. I concentrate on writing my master thesis about the usage of drones in the military / games context until fall 2012.</em> <em>Thx, <a href="http://www.marcus-boesch.de" target="_blank">Marcus</a></em></p>
<p>Crossposting from the Cologne Game Lab Blog:</p>
<p>Marcus Boesch graduated from the University of Cologne with an MA in political science and information technology. He has been working as a journalist and lecturer for Germany´s international broadcaster Deutsche Welle. The concept for his Master project TERRORHUNTER has been commissioned by the State Center for Political Education North Rhine-Westphalia. Marcus writes:</p>
<p>My Master thesis revolves around the topics terror, security and surveillance. Therefore I am interested in a bunch of „What ifs“.</p>
<p>What if more technology becomes so easy to use that private individuals can solve complex tasks with the help of computer-based automation and simple user interfaces? What if we then bring together all currently available surveillance technologies with the possibilities of interconnected smartphones and put these in the hands of people?</p>
<p>What if homeland security, danger defense and the war on terror will not only include private players on one side but on the other as well? What if we then combine the private usage of drones with the private usage of weapons?</p>
<p>Well, maybe all hell breaks loose here &#8230;</p>
<p>Games and simulations are powerful tools to provide a glimpse into possible future scenarios. That is why the military has been using them for training, tactical analysis and mission preparations for centuries. The growing power of personal computers allowed some of the military simulations to migrate from larger institutions to individual hobbyists. In turn military mission training can nowadays be completed on an off-the-shelf smartphone.</p>
<p><img class="aligncenter size-full wp-image-474" title="2" src="http://www.newsgaming.de/wp-content/uploads//21.png" alt="" width="620" height="243" /></p>
<p>That is why I am designing a game-like trainings-app that allows the player to experience modern means of seek-and-destroy technology in the palm of their hands. TERRORHUNTER allows you to kill terrorists in the Afghanistan-Pakistan Borderland with your smartphone while sitting on the tram thousands of kilometers away. Actually, all that is necessary to enable such a dystopian scenario is to combine already existing trends and technologies.</p>
<p>The goal of my game is to strengthen a critical discourse. In order to criticize one needs to know and to understand. Games or game-like experiences play a crucial role here because they provide a powerful experience &#8211; at least if they are good. The most powerful experiences are always bound to strong myth, says Jesse Shell. The myth of good and bad might be one of the strongest myth around. I tried to link that myth to actual events in the post-911-world.</p>
<p>All „future-technologies“ used in the game are out there. We just have to wait for proper microdrones with light weapons. While waiting we should not forget that it is possible right here and right now to earn money live-monitoring shops in the UK via Internet, stalking CCTV-suspects with an app published by Scotland Yard and that automatic face detection gets better and better every single day. Right now hundreds of unmanned aerial vehicles are patrolling the skies. Time to strike back?!</p>
<p>And now? Let´s spend 49 Minutes and 35 seconds with the documentary <a href="http://www.youtube.com/watch?v=XIY3cvUGcz4" target="_blank">Remote Control War</a>!</p>
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		<title>How To Kill The Tyrant</title>
		<link>http://www.newsgaming.de/2011/09/how-to-kill-the-tyrant/</link>
		<comments>http://www.newsgaming.de/2011/09/how-to-kill-the-tyrant/#comments</comments>
		<pubDate>Wed, 28 Sep 2011 07:15:53 +0000</pubDate>
		<dc:creator>Marcus</dc:creator>
				<category><![CDATA[Newsgames]]></category>

		<guid isPermaLink="false">http://www.newsgaming.de/?p=439</guid>
		<description><![CDATA[Yet another Flash-Newsgame. That was my first reaction to the Syrian Revolt Mini Game. At first glance problems seem to be obvious. The protests in Syria startet in January 2011, escalating to an uprising in March. The Syrian government used tanks and snipers early on (2011 Syrian uprising). So maybe the game is a bit late [...]]]></description>
				<content:encoded><![CDATA[<p></p><p><img class="alignleft size-full wp-image-440" title="I am alive" src="http://www.newsgaming.de/wp-content/uploads//alive.png" alt="" width="600" height="342" /></p>
<p>Yet another Flash-Newsgame. That was my first reaction to the <a href="http://en.ourminigames.com/minigames/SyrianRevolt/8992.html" target="_blank">Syrian Revolt Mini Game</a>. At first glance problems seem to be obvious. The protests in Syria startet in January 2011, escalating to an uprising in March. The Syrian government used tanks and snipers early on (<a href="http://en.wikipedia.org/wiki/2011_Syrian_uprising" target="_blank">2011 Syrian uprising</a>). So maybe the game is a bit late to be called a NEWSgame?! Apart from that the game is very easy and very short. No contextualising infos, no progress, no narrative.</p>
<p>Nonetheless the game has some points. You can not succeed a tank with a protest sign. That sound obvious. But you experience that on your own. You get immediately killed. And try again. You can not do that in real life. It makes you want to grab a gun to go on further. This game makes you angry. Because you can not succeed.</p>
<p>The Achievemt during the game is to try and to get more and more so called ‘Bravery Points’ while playing the game &#8211; that might be read as a witty comment on dopamin-lusty war reporters. I never got more than 800 ‘Bravery Points’. That is not much to die for. And you can not do anything with these points.</p>
<p><img class="alignleft size-full wp-image-441" title="I am dead" src="http://www.newsgaming.de/wp-content/uploads//dead.png" alt="" width="600" height="341" /></p>
<p>I am pretty sure that the game mechanic could be enhanced. There should be a way to overthrow the regime. Maybe with the help of more protesters or with asymmetric warfare tactics. Till then the game remains interesting but a bit shallow &#8211; even though one could argue that the purpose of the game is to be left alone helpless as a player coupled with an implicit call to action: Do something. At least &#8211; get informed.</p>
<p>That would leave the small game as an entry point to a range of news services and stories in a transmedia setting. Not the worst thing to be for a start.</p>
<p>I criss-crossposted this post here and there. That is why i add <a href="http://newsgames.blog.lemonde.fr/" target="_blank">Florents</a> comment exactly here: </p>
<p><em>Yes, &#8220;nice&#8221; game here, yet once again a plain use of the &#8220;rhetoric of<br />
failure&#8221; (copyright Ian Bogost, I think). The same one you meet in September 12th, and countless other editorial newsgames.</p>
<p>Maybe the designers could have set a cumulative &#8220;bravery point&#8221; score, let&#8217;s say a million points, and challenged users all over the world to play the game and reach this &#8220;tipping point&#8221; together, cumulating their scores and<br />
sacrificing characters to finally overthrow the Syrian regime&#8230;</em></p>
<p>And now for something completely different: <a href="http://www.telegraph.co.uk/technology/news/8792315/ITV-Gaddafi-documentary-claimed-videogame-was-terrorist-footage.html" target="_blank">ITV Gaddafi documentary claimed videogame was terrorist footage</a></p>
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		<title>Life Is A Datacoaster</title>
		<link>http://www.newsgaming.de/2011/09/life-is-a-datacoaster/</link>
		<comments>http://www.newsgaming.de/2011/09/life-is-a-datacoaster/#comments</comments>
		<pubDate>Wed, 21 Sep 2011 07:16:37 +0000</pubDate>
		<dc:creator>Marcus</dc:creator>
				<category><![CDATA[Newsgames]]></category>

		<guid isPermaLink="false">http://www.newsgaming.de/?p=422</guid>
		<description><![CDATA[I do not know if you ever played Rollercoaster Tycoon. If you have never ever played it, it may sound odd to transform a recreational fun in the real world into a computer game, when the most fun part is being physically shaken while you dash down, scream and expect to die. Strangely enough &#8211; [...]]]></description>
				<content:encoded><![CDATA[<p></p><p><img class="alignleft size-full wp-image-424" title="roller coaster tycoon" src="http://www.newsgaming.de/wp-content/uploads//roller-coaster-tycoon.jpg" alt="" width="600" height="445" /></p>
<p>I do not know if you ever played Rollercoaster Tycoon. If you have never ever played it, it may sound odd to transform a recreational fun in the real world into a computer game, when the most fun part is being physically shaken while you dash down, scream and expect to die. Strangely enough &#8211; it works. It is a total different experience. But it is worthwhile. Maybe because of the god-like-approach. Build a digital rollercoaster that will make people scream. Combine extreme building components as long as applied physics allow you to. Do things you would not dare to do in real life. For instance by intentionally forgetting the final parts of your rollercoaster. It could look like that&#8230;</p>
<p><img class="alignleft size-full wp-image-425" title="gartner_hype_cycle" src="http://www.newsgaming.de/wp-content/uploads//gartner_hype_cycle.gif" alt="" width="600" height="450" /></p>
<p>Okay. That is the Gartner Hype Cycle &#8211; an overused chart. But &#8211; it could as well be &#8211; a not-yet finished-coaster. What about adding another chart to continue building something like a datacoaster?! That could be fun and that could teach about certain sets of data on the go. Maybe you can ride the Dow Jones when you choose and combine clever chunks of data. The Vancouver BC Real Estate Market is okay for a start. Unfortunately it is not yet playable. It was created using <a href="http://nolimitscoaster.com/" target="_blank">http://nolimitscoaster.com/</a></p>
<p><iframe width="600" height="335" src="http://www.youtube.com/embed/hqOn5XEm86A" frameborder="0" allowfullscreen></iframe></p>
<p>It would be interesting to play around with certain sets of data and a simple physics engine. Is that enough for a game? Could that lead to a datacoaster-framework? Would that at all make sense and provide useful interactive content for a news-app?</p>
<p><strong>Update:</strong></p>
<p><strong> </strong></p>
<p><strong> </strong>Just to add some contextual reading material. <a href="http://www.nickdiakopoulos.com/" target="_blank">Nick Diakopoulos</a> has written about Playable Data <a href="http://www.nickdiakopoulos.com/2011/02/23/balance-and-challenge-in-playable-data/" target="_blank">here </a> proposing the term <em><strong>game-y information graphics</strong> which take raw datasets from sources &#8230; and create playable visualizations by adding elements of goals, rules, rewards, and mechanics of play&#8230; Interested readers can see <a href="http://www.nickdiakopoulos.com/wp-content/uploads/2007/05/paper1257-diakopoulos.pdf">the paper</a> for all of the details.</em></p>
<p>This makes sense if you look at current infographic framework trends (<a href="http://www.innovativeinteractivity.com/2011/09/20/ave-abc-visualization-editor/" target="_blank">AVE</a>, <a href="http://www.dipity.com/" target="_blank">Dipity</a>, <a href="http://www.tiki-toki.com/" target="_blank">Tiki-Toki</a>) that do or do not look shiny but forget about interaction, immersion and experience. More on game mechanics for a start at <a href="http://www.lostgarden.com/2006/10/what-are-game-mechanics.html" target="_blank">Lost Garden</a>.</p>
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		<title>Connecting the dots</title>
		<link>http://www.newsgaming.de/2011/09/connecting-the-dots/</link>
		<comments>http://www.newsgaming.de/2011/09/connecting-the-dots/#comments</comments>
		<pubDate>Tue, 20 Sep 2011 17:33:00 +0000</pubDate>
		<dc:creator>Marcus</dc:creator>
				<category><![CDATA[Newsgames]]></category>

		<guid isPermaLink="false">http://www.newsgaming.de/?p=407</guid>
		<description><![CDATA[Long time no see. And now i bore you with a Steve Jobs reference for a start. To cite Mister Apple might not be very witty but i instantly had to think about his Stanford Commencement Speech 2005 when thinking about the last months. What i have done during the summer is somewhat best described with [...]]]></description>
				<content:encoded><![CDATA[<p></p><p><img class="alignleft size-full wp-image-408" title="face" src="http://www.newsgaming.de/wp-content/uploads//face.png" alt="" width="600" height="407" /></p>
<p>Long time no see. And now i bore you with a Steve Jobs reference for a start. To cite Mister Apple might not be very witty but i instantly had to think about his <a href="http://www.youtube.com/watch?v=D1R-jKKp3NA" target="_blank">Stanford Commencement Speech 2005</a> when thinking about the last months. What i have done during the summer is somewhat best described with dotting around, collecting inspirations, reading and thinking around the topic of the blog, circling around the question: Can You Play The News? Should You Play The News? Should The News Be Playable At All? Why? When? And how? Oh, wait. Here is an anecdote by gamedesigner Jesse Schell.</p>
<p><em>&#8220;As I looked around for more examples of techniques to try, there was one juggler who stood out from the rest. He was an old man in a powder blue jumpsuit, and his tricks wre not like the others at all. He used patterns and rythms that were unique, and his tricks, through not astonishing in difficulty, were simply beautiful to watch. [...]</em><br />
<em> I watched him for about twenty minutes, and suddenly he looked at me, and said &#8220;Well?&#8221;</em><br />
<em> &#8220;Well what?&#8221; I said, kind of embarrassed.</em><br />
<em> &#8220;Aren&#8217;t you going to try to copy me?&#8221;</em><br />
<em> &#8220;I- I don&#8217;t think I would know how,&#8221; I stammered out.</em><br />
<em> He laughed. &#8220;Yeah, they never can. Know why my tricks look so different?&#8221;</em><br />
<em> &#8220;Uh, practice?,&#8221; Imanaged.</em><br />
<em> &#8220;No &#8211; everybody practices. Look around! They&#8217;re all practicing. No, my tricks look different because of where I get them. These guys , they get their tricks from each other. Which is fine &#8211; you can learn a lot that way. But it will never make you stand out.&#8221;</em><br />
<em> &#8220;I thought about it. &#8220;So where do you get them?&#8221; I asked. &#8220;Books?&#8221;.</em><br />
<em> &#8220;Ha! Books. Thats a good one. No, not books. You wanna know the secret?&#8221;</em><br />
<em> &#8220;Sure&#8221;</em><br />
<em> &#8220;The secret is: don&#8217;t look to other jugglers for inspiration &#8211; look everywhere else&#8221;. </em>(Jesse Schell, The Art of Game Design, Burlington/MorganKaufmann, 2008 pp58/59) You get the point i presume&#8230;.</p>
<p>What i found most interesting and compelling during the last months was a mixture of a bunch of art games, activist games, game trailers, user experience stuff and transmedia literature that struck me. I &#8211; for instance &#8211; liked stuff on the site  <a href="http://oujevipo.fr/" target="_blank">http://oujevipo.fr</a>. Try <a href="http://ludogenesis.org/games/cafe/" target="_blank">this</a> game about smoking, drinking coffee and checking your mobile as an example. The site (not the game) is obviously run by Pierre Corbinais whom i found because he has written a Master Thesis about Newsgames (<a href="http://book.oujevipo.fr/images/stories/pdf/memoirecorbinais.pdf" target="_blank">It´s in french</a>).</p>
<p><img class="alignleft size-full wp-image-410" title="s" src="http://www.newsgaming.de/wp-content/uploads//s.png" alt="" width="600" height="368" /></p>
<p>I liked and played <a href="http://www.youtube.com/watch?v=r-feglzyboY&amp;feature=player_embedded" target="_blank">Limbo</a> &#8211; at Lindas place on a huge screen in total darkness for hours. I like the dense atmosphere and the very simple yet stricing idea with a focus on story. I liked Aram Bartholls idea <a href="http://rhizome.org/commissions/proposal/2166/" target="_blank">Dust</a> because of its architectural approach. And <a href="http://jayisgames.com/games/flee-buster/" target="_blank">Flee Buster</a> because of the stress disorder it provokes. And i liked Cory Arcange´s Pro Tools exhibiton at Whitney &#8211; at least the <a href="http://whitney.org/Exhibitions/CoryArcangel" target="_blank">Various Self Playing Bowling Games</a> because of the historical and the interactive component.</p>
<p>Of course the <a href="http://notgames.colognegamelab.com/" target="_blank">Cologne Notgames Fest</a> was an inspiration as well when it comes to core game actions and to hack ideas of gaming in generell. Yes, even if that means cleaning windows with <a href="http://www.gamescenes.org/2011/09/interview-wes-w-wilsons-art-games-about-nothing.html" target="_blank">Wes W. Wilson</a>.</p>
<p><img class="alignleft size-full wp-image-411" title="m" src="http://www.newsgaming.de/wp-content/uploads//m.png" alt="" width="600" height="329" /></p>
<p>Apart from that <a href="http://www.youtube.com/watch?v=sQlkYY88wLM" target="_blank">Warco</a> &#8211; The News Game (!)  looked interesting because of the camera-instead-of-a-gun-in-your-hand-thing. Pippin Barr´s <a href="http://www.pippinbarr.com/games/theartistispresent/TheArtistIsPresent.html" target="_blank">Leisure-Suit-Larry-Sierra-meets-Moma-Abramovic</a> was just plain cool. The cultural references of the <a href="http://www.youtube.com/watch?v=F2ETjzWAMPc" target="_blank">Deus Ex 3 Game Trailer</a> were interesting when seen under the influence of the &#8220;<a href="http://www.youtube.com/watch?v=rN0qRKjfX3s" target="_blank">Videogames and Learning</a>&#8220;- Video. And so was and is reading &#8220;<a href="http://www.artofimmersion.com/frank-rose.html/" target="_blank">The Art of Immersion</a>&#8221; by Frank Rose. Even if <a href="http://www.gordoncalleja.com/" target="_blank">others</a> already condemn the term Immersion while trying to establish the term Incorporation.</p>
<p>I liked the visuals aesthetics of many casual games by <a href="http://gree.jp/?action=login" target="_blank">Gree</a> and the activist part of <a href="http://phonestory.org/" target="_blank">Phone Story</a>. And so on. And so on. Not to forget influence by <a href="http://craigmod.com/" target="_blank">@craigmod</a> and <a href="http://www.subtraction.com/" target="_blank">Koi Vinh</a> and <a href="http://www.lostgarden.com/" target="_blank">Daniel Cook</a> and many others. So now &#8211; exactly what?!</p>
<p><img class="alignleft size-full wp-image-416" title="a" src="http://www.newsgaming.de/wp-content/uploads//a.png" alt="" width="600" height="438" /></p>
<p>My Master Thesis Preparation Phase at CGL started yesterday. From this point on i will use this blog as a work in progress area for the Master Thesis that will be finished in the summer of 2012. I will reflect and discuss progress and setback on the go. And i will work on the Ressources Section pretty soon. For now let me finish with my guiding question so far.</p>
<p><img class="alignleft size-full wp-image-409" title="w" src="http://www.newsgaming.de/wp-content/uploads//w.png" alt="" width="600" height="275" /></p>
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		<title>Why News Organisations Need Game Designers</title>
		<link>http://www.newsgaming.de/2011/05/nice-not-yet-a-decent-newsgame/</link>
		<comments>http://www.newsgaming.de/2011/05/nice-not-yet-a-decent-newsgame/#comments</comments>
		<pubDate>Tue, 17 May 2011 09:46:14 +0000</pubDate>
		<dc:creator>Marcus</dc:creator>
				<category><![CDATA[Newsgames]]></category>

		<guid isPermaLink="false">http://www.newsgaming.de/?p=356</guid>
		<description><![CDATA[Lorenz Matzat pointed me to an article about the &#8220;Hybrid iPad Game and Article&#8221; in the May 2011 edition of the Popular Mechanics iPad app. Popular Mechanics is an American magazine first published January 11, 1902. It is mainly about technology and science and its iPad app went live in July 2010 &#8211; &#8220;loaded with [...]]]></description>
				<content:encoded><![CDATA[<p></p><div id="attachment_357" class="wp-caption alignleft" style="width: 600px">
	<img class="size-full wp-image-357" title="Screenshot 1" src="http://www.newsgaming.de/wp-content/uploads//Bild-45.png" alt="" width="600" height="266" />
	<p class="wp-caption-text">Nice, not yet a newsgame</p>
</div>
<p><a href="http://www.datenjournalist.de" target="_blank">Lorenz Matzat</a> pointed me to an <a href="http://www.minonline.com/news/17052.html" target="_blank">article</a> about the &#8220;Hybrid iPad Game and Article&#8221; in the May 2011 edition of the Popular Mechanics <a href="http://itunes.apple.com/us/app/popular-mechanics-interactive/id393521916?mt=8" target="_blank">iPad app</a>. Popular Mechanics is an American magazine first published January 11, 1902. It is mainly about technology and science and its iPad app went live in <a href="http://www.popularmechanics.com/technology/gadgets/news/popular-mechanics-ipad-app-goes-live" target="_blank">July 2010</a> &#8211; &#8220;loaded with an earthquake finder, 3D building plans, a live newsfeed, and some of our best articles from recent issues enhanced with video, animations and more.&#8221;</p>
<p>Currently we can witness the evolution of apps &#8211; when it comes to usability, concept and smartness. Good to see, that apps in the wide spectrum of news obviously try to bring in game-like features. I am pretty sure that this will show proper ways of presenting engaging and interactive content that will provide meaningful experiences.</p>
<p>Now for the sadder part. There is still a long way to go. <em>The game itself is something more than a throwaway. Touchdown has you landing on several planets but choosing the right landing craft design for the environment. The player has to determine if humans or robots are best to man the flight, what kind of propulsion is right for the atmosphere and the style of reentry &#8230; The information provided about the player selections is instructive, and the video and audio effects dramatizing the landing are fun. </em>That is what Steve Smith writes in the <a href="http://www.minonline.com/news/17052.html" target="_blank">article</a> already mentioned above.</p>
<div id="attachment_371" class="wp-caption alignleft" style="width: 600px">
	<a href="http://bcove.me/k7aurlko" target="_blank"><img class="size-full wp-image-371" title="Click here for an explanatory video" src="http://www.newsgaming.de/wp-content/uploads//Bild-65.png" alt="" width="600" height="396" /></a>
	<p class="wp-caption-text">Click for a not embeddable explanatory video by Popular Mechanics</p>
</div>
<p>I disagree, because i am convinced that Touchdown is not a &#8216;real&#8217; game at all. While the whole thing looks bright and shiny it feels shallow after the second try. It is not an emotionally engaging experience and the level of interactivity is very thin. Basically the player can choose three variables/buttons and then strech out and wait. Apart from that the outcome is totally the same for all players all the time. <em>Games resolve their uncertainty in unequal outcomes. A fundamental part of gameplay is that it is uncertain</em>, says Tracy Fullerton in the book &#8220;Game Design Workshop&#8221;.</p>
<p>It has nothing to do with the limitation to three &#8216;buttons&#8217;. Just think about the &#8216;hammer the buttons&#8217;-style controls of a game like Track &amp; Field. It has something to do with the lack of strong game mechanics. The reason for that is given directly by the editors of Popular Mechanics <a href="http://www.popularmechanics.com/technology/gadgets/video-games/popular-mechanics-ipad-game-lets-you-build-your-own-space-lander" target="_blank">themselves</a>: <em>In true PM do-it-yourself style, Touchdown was created mainly by staff members. The scenarios were written by PM science contributor Michael Belfiore, and the design, animation and programming were executed in-hous.</em></p>
<p><em> </em></p>
<p>Touchdown has a nice interface, nice sounds and effects. Speaking with Chris Crawford one could say that the game is doing a good job while &#8216;speaking&#8217; but not a good job while &#8216;listening&#8217; and &#8216;thinking&#8217;. See Crawford´s <a href="http://www.erasmatazz.com/Webinars/page448/InteractivityCourse.html">Fundamentals of interactivity</a>.</p>
<p>As with many so called &#8216;serious games&#8217; &#8211; the ones involved often have not a proper game design background. While i cherish the diy-approach i would advice more thinking on the mechanics to strengthen the product and to justify - <em>some months to get the project finished. </em></p>
<div id="attachment_358" class="wp-caption alignleft" style="width: 600px">
	<img class="size-full wp-image-358" title="Screenshot 2" src="http://www.newsgaming.de/wp-content/uploads//Bild-51.png" alt="" width="600" height="273" />
	<p class="wp-caption-text">Equal outcomes for all</p>
</div>
<p>The chances and opportunities with games as active part of digital journalism are broad and beauftiful. After the first wave of data viszualisations has reached the mole, we should think of how to bring in game mechanics to enhance the experience. The Guardian´s <a href="http://www.guardian.co.uk/world/interactive/2011/mar/22/middle-east-protest-interactive-timeline?CMP=twt_gu" target="_blank">Path of protest</a> already looks like a game and that controller on the left already feels like an old school joystick or control paddel. Maybe one could and should bring in serious game mechanics now.</p>
<p>Of course revolutions in the real world are not a game. But this argument does not fit. As journalists we should better think about proper ways of getting a point across and how to inform the public besides pure and naked news. In an age of constant information overload the demand for aggregation, curation and explanation is increasing.</p>
<p>Why not use games to get an understanding for certain situations, the motives or the constraints of systems. Playing and learning are irrevocably connected. See Chris Crawford´s <a href="http://www.erasmatazz.com/page78/page128/page143/PhylogenyOfPlay.html" target="_blank">Phylogeny of Play</a>. What we need now is a better understanding of how to apply game mechanics to journalistic content in a surrounding that does not come with a tradition of a graphical user interface but a natural user interface. The only chance at the moment: Trial and error. And that is why the team at Popular Mechanics deserves applause. And next time: Just bring in a &#8216;real&#8217; game designer.</p>
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		<title>Brazilian Newsgames</title>
		<link>http://www.newsgaming.de/2011/05/brazilian-newsgames/</link>
		<comments>http://www.newsgaming.de/2011/05/brazilian-newsgames/#comments</comments>
		<pubDate>Fri, 06 May 2011 12:49:19 +0000</pubDate>
		<dc:creator>Marcus</dc:creator>
				<category><![CDATA[Newsgames]]></category>

		<guid isPermaLink="false">http://www.newsgaming.de/?p=329</guid>
		<description><![CDATA[I am not able to speak or understand portuguese &#8211; together with more than 298 other languages. That is a shame and until Google or whoever will solve the global language mess we have to cling to english. I stumbled upon a blogpost from Fred by surprise. Florent had told me before, that there is a [...]]]></description>
				<content:encoded><![CDATA[<p></p><p><a href="http://super.abril.com.br/multimidia/info_420553.shtml"><img class="size-full wp-image-335 alignleft" title="Screenshot" src="http://www.newsgaming.de/wp-content/uploads//Bild-64.png" alt="" width="610" height="302" /></a></p>
<p>I am not able to speak or understand portuguese &#8211; together with more than 298 other languages. That is a shame and until Google or whoever will solve the global language mess we have to cling to english. I stumbled upon a blogpost from <a href="http://www.twitter.com/freddigiacomo" target="_blank">Fred</a> by surprise. <a href="http://www.twitter.com/ThePixelHunt" target="_blank">Florent</a> had told me before, that there is a fluent newsgame-scene in Brazil. So? I did an Interview with Fred via Mail. Thank you very much Fred. And now people on the internet, get a cookie and lemonade and read on.</p>
<p><strong>Fred, could you please introduce yourself?</strong></p>
<p><img class="alignleft size-medium wp-image-351" title="This is Fred" src="http://www.newsgaming.de/wp-content/uploads//fred-rosto1-225x300.jpg" alt="" width="225" height="300" />Since 2009, I&#8217;m editor of the Internet Núcleo Jovem &#8211; which includes sites from <a href="http://super.abril.com.br/">Superinteressante</a>, <a href="http://mundoestranho.abril.com.br/">Mundo Estranho</a> and <a href="http://guiadoestudante.abril.com.br/multimidia/">Guia do Estudante</a>. This sites are part of Editora Abril. Brazil&#8217;s media conglomerate Editora Abril S.A. is Latin America&#8217;s largest publishing and printing company. I graduated in journalism from UNESP (Sao Paulo´S State University) , in 2005. I also worked on sites from the Bizz magazine and I was editor of Entertainment in <a href="http://www.abril.com.br/">Abril.com</a>. On this websites, I developed infographics, games, videos and strategies for social networks.</p>
<p><strong>Why are you interested in Newsgames?</strong></p>
<p>Well, I always loved to play games and I was really interested in multimedia productions when I graduated. So, when I started working in Editora Abril, in 2006, I made some experiences with lot of stuff, including games. In the begining, we didn&#8217;t even know that we were making newsgames. I worked in otherplaces for a while, and when I returned  to Superinteressante&#8217;s website, people were studying how to mix games and  news. Rafael Kenski was my boss, and he thought that  &#8220;we were creating the mix of news and games&#8221;, in 2008. But then, a journalist wrote &#8220;Superinteressante make the best newsgames of Brazil&#8221;. And then, we realized: &#8220;Oh, so what we do is called newsgames&#8221;. It was funny. Well, Rafael Kenski &#8211; who was a pioneer in ARGs in Brasil too &#8211; left Abril and I became the editor, so we started to produce a lot of newsgames.</p>
<p><strong>Brazil seems to be a place where Newsgames are being used. Could you name a handful of existing brazilian Newsgames?</strong></p>
<p>Well, I think we are the team that produced more newsgames in Brazil. Our first games were very simple: &#8220;<a href="http://mundoestranho.abril.com.br/cotidiano/strip-quiz-1-510735.shtml">Stripquiz</a>&#8221; (sexual education for male teenagers) for Mundo Estanho and &#8220;<a href="http://super.abril.com.br/multimidia/info_494156.shtml">Soviets: The USSR Puzzle</a>&#8221; for Aventuras na História. Then, Superinteressante&#8217;s team produced one of the best: &#8220;<a href="http://super.abril.com.br/multimidia/info_405177.shtml">CSI</a>&#8220;, a misterious adventure about forense police. I really like &#8220;<a href="http://super.abril.com.br/multimidia/info_420553.shtml">Mafia&#8217;s Game</a>&#8220;, &#8220;<a href="http://super.abril.com.br/multimidia/corrida-eleitoral-595043.shtml">Electoral Race</a>&#8221; and &#8220;<a href="http://super.abril.com.br/multimidia/info_510704.shtml">Brazil in Second World War</a>&#8221; too. The most popular was &#8220;<a href="http://super.abril.com.br/multimidia/info_541776.shtml">BBB &#8211; Paredão da Personalidade</a>&#8220;, about a famous reality show (Big Brother). It recently won a prize here</p>
<p>Well, in other sites you have: &#8220;<a href="http://www.estadao.com.br/especiais/desafio-de-craques,56928.htm">O Desafio dos craques</a>&#8221; &#8211; about soccer, and the political &#8220;<a href="http://g1.globo.com/Noticias/Mundo/0,,MUL269009-5602,00-JOGUE+O+QUIZ+DAS+PERSONALIDADES+POLITICAS.html">Audio Pops</a>&#8221; and &#8220;<a href="http://veja.abril.com.br/politica/enquete-candidatos-rj.html">Quais candidatos pensam igual a você?</a>&#8220;. You have good interactive infographics too like: &#8220;<a href="http://www.estadao.com.br/especiais/onde-atuam-os-736-jogadores-da-copa-2010,107780.htm">Onde atuam os jogadores da Copa 2010</a>&#8221; ou &#8220;<a href="http://carnaval.ig.com.br/rio/veja+como+funciona+a+bateria+da+grande+rio/n1238013007058.html">Como funciona uma bateria de escola de samba</a>&#8220;.</p>
<p><strong>Do you know about the first Newsgame in Brazil?<br />
</strong></p>
<p><strong><a href="http://g1.globo.com/Noticias/Mundo/0,,MUL148591-5602,00-JOGUE+E+APRENDA+COM+O+NANOPOPS+DE+POLITICA+INTERNACIONAL.html"><img class="aligncenter size-full wp-image-343" title="Screenshot" src="http://www.newsgaming.de/wp-content/uploads//Bild-103.png" alt="" width="534" height="365" /></a></strong></p>
<p>Well is really hard to point who is the first one. &#8220;<a href="http://g1.globo.com/Noticias/Mundo/0,,MUL148591-5602,00-JOGUE+E+APRENDA+COM+O+NANOPOPS+DE+POLITICA+INTERNACIONAL.html">Nanopops</a>&#8221; was a simple political newsgame made in the end of 2007. At the same time, here in Editora Abril, Felipe Van Deursen and Renata Aguiar developed &#8220;<a href="http://super.abril.com.br/multimidia/info_494156.shtml">Soviet: The USSR Puzzle</a>&#8221; in &#8220;Aventuras na História&#8221; website. A little time before that, we made &#8220;<a href="http://mundoestranho.abril.com.br/cotidiano/strip-quiz-1-510735.shtml">StripQuiz</a>&#8221; in Mundo Estranho. But, at this time no one thought &#8220;we are producing newsgames&#8221;. We were just trying to make news look funny. People as <a href="http://www.tiagodoria.ig.com.br/2008/03/10/o-que-sao-newsgames/">Tiago Dória</a> and <a href="http://www.andredeak.com.br/2009/12/26/newsgames-entrevista-com-fred-di-giacomo/">Andre Deak</a> &#8211; tech journalists &#8211; that started do study and classify our productions.</p>
<p><strong>What is your favourite Newsgame in Brazil and why?</strong></p>
<p>Well, I really like &#8220;<a href="http://super.abril.com.br/multimidia/info_405177.shtml">CSI</a>&#8221; because it has a great design, a good stpry and really brings information in a funny way. If you allow me to leave modesty aside, I&#8217;m very proud of &#8220;<a href="http://super.abril.com.br/multimidia/info_420553.shtml">Mafia&#8217;s Game</a>&#8221; too. We produced it in partnership with people of the printed edition, and I think it&#8217;s simple and eficient. A few months after we launched it, Wired Magazine &#8211; which is a benchmark for Superinteressante&#8217;s printed version &#8211; made a game very similar to ours, called &#8220;<a href="http://www.wired.com/special_multimedia/2009/cutthroatCapitalismTheGame">Cutthroat Capitalism</a>. &#8221; This game is featured in the book &#8220;NewsGames: Jounalism at Play. &#8221; But we did it before. <img src='http://www.newsgaming.de/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p><strong>Who is behind these Newsgames? Are they done by Media Organisations? Or by independet developers? Who are the key players in that field?</strong></p>
<p>Well, most of newsgames are produced inside newspapers&#8217; websites offices or magazine&#8217;s websites offices. But, we don&#8217;t have a organized production. People use newsgames like a special resource.  Independent developers make more simple games like the cartoon &#8220;<a href="http://www.zangiefkidthegame.com/">Zangief Kid</a> &#8211; The Game&#8221;. You can see some educational games being produced by independent developers too. You can ALSO find good multimedia experiences in Abril&#8217;s sites (Superinteressante, Veja e Guia do Estudante), G1, <a href="http://topicos.estadao.com.br/infografico">Estadão</a> and <a href="http://especiais.ig.com.br/infograficos">IG</a>.</p>
<p>Veja, Superinteressante, IG, Estadão and Mundo Estranho already  won medals in Malofiej &#8211; the most important infographics prize.</p>
<p><strong>Do you know about Newsgames in other Latin American countries?</strong></p>
<p>No, unfortunately Brazil is still a little distant culturally from Spanish-speaking countries. We usually monitoring more sites and newspapers in English than in Spanish. But it has two multimedia stories that I really like, &#8220;<a href="http://edant.clarin.com/diario/2008/10/10/conexiones/inicio_ruta.html">Ruta 66</a>&#8221; and &#8220;<a href="http://www.elpais.com.co/reportaje360/ediciones/cali-ciudad-que-no-duerme/">Cali La Ciudad que no Duerme</a>&#8221;</p>
<p><strong>How do you see the future of Newsgames?</strong></p>
<p>Well, I think that games are one of the more exciting kinds of media, and they help people to learn easily. I think that newsgames will be more social, like a mix of Zynga&#8217;s Games and journalism and I think that we will see some newsgames in Smart Phones and tablets too. The real newjournalism is the multimedia journalism. This is the future and we have plenty of possibilities to explore.</p>
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		<title>Playing the News with Eric Brown</title>
		<link>http://www.newsgaming.de/2011/03/playing-the-news-with-eric-brown/</link>
		<comments>http://www.newsgaming.de/2011/03/playing-the-news-with-eric-brown/#comments</comments>
		<pubDate>Sun, 20 Mar 2011 07:38:57 +0000</pubDate>
		<dc:creator>Marcus</dc:creator>
				<category><![CDATA[Newsgames]]></category>

		<guid isPermaLink="false">http://www.newsgaming.de/?p=303</guid>
		<description><![CDATA[I already wrote about &#8220;Play the News&#8221; earlier. But it is always slightly different when you get the chance of meeting and talking to the people that actually have developed the game you are talking about. What struck me most when meeting Eric at the Exerlearning Conference in cologne was the obvious variety of defintions [...]]]></description>
				<content:encoded><![CDATA[<p></p><p><img src="http://www.newsgaming.de/wp-content/uploads//Bild-16.png" alt="" title="Bild 1" width="609" height="338" class="aligncenter size-full wp-image-322" /> I already <a href="http://www.newsgaming.de/2010/11/you-just-can%C2%B4t-win-with-that-newsgame-stuff/" target="_blank">wrote</a> about &#8220;Play the News&#8221; earlier. But it is always slightly different when you get the chance of meeting and talking to the people that actually have developed the game you are talking about. What struck me most when meeting Eric at the <a href="http://www.exerlearning.de/" target="_blank">Exerlearning Conference</a> in cologne was the obvious variety of defintions when it comes to the term &#8216;<a href="http://playthenews.noozyou.net/portal/faq.action#3" target="_blank">Newsgame</a>&#8216; which of course always shape the result. Therefore i see an urgent need to gather and compare the variety of defintions in another post. But now, let me &#8211; with the gracious help of wikipedia &#8211; start with a post about Eric Brown and his version of Playing the News. </p>
<p><strong>Before the Beginning</strong></p>
<p>A good starting point to write about Eric Brown might be 2005. Eric is part of a small team of students of the Master of Entertainment Technology at the Carnegie Mellon University in Pittsburgh, a course mixing fine arts and computing. Together with the former Israel officer Asi Burak he is producer of a game called <a href="http://en.wikipedia.org/wiki/PeaceMaker_(video_game)" target="_blank">PeaceMaker</a> &#8211; a government simulation game which simulates the Israeli-Palestinian conflict.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-304" title="Bild 12" src="http://www.newsgaming.de/wp-content/uploads//Bild-122.png" alt="" width="610" height="152" /></p>
<p>A prototype of the game is presented at the Game Developers Conference in 2005. Given the excellent reception, Brown and Burak decide to complete the project, in order to distribute it to the general public and educators. After graduating, they founded the studio <a href="http://www.impactgames.com/" target="_blank">ImpactGames</a>.</p>
<p><strong>A deep level of subtlety</strong></p>
<p>PeaceMaker receives positive reviews from both the gaming and general press. Ernest Adams from Gamasutra states that the game is “fun and challenging”, and holds a deep level of subtlety. He compares it to Balance of Power, a simulation of geopolitics during the Cold War, published by Chris Crawford in 1985. In July 2007, PeaceMaker is the most sold second PC game of the week in North America on Amazon.com.  As of February 2008, the game has sold 100,000 copies worldwide. The Peres Center for Peace funds a large-scale distribution of the game in Israel and Palestine.</p>
<p><strong>Play the News</strong></p>
<p style="text-align: left;">ImpactGames launches in February 2008 the program Play the News. It is a web-based platform used to publish mini-games based on the news. The idea is that interactivity allows a better understanding of an event, rather than passive reading. A game is designed to be played from ten to twenty minutes, and to be developed in a day.</p>
<p><img class="aligncenter size-full wp-image-308" title="Bild 11" src="http://www.newsgaming.de/wp-content/uploads//Bild-11.png" alt="" width="610" height="290" /></p>
<p>The game is divided into three steps. The player has firstly access to information about the vent and its context, using timelines and maps. Then, he can play successively as the different protagonists of the event. He is asked to make a decision, following what he thinks the stakeholder should do. Finally, the player predicts shich decision the protagonist will make. When the player comes again later, he is informed of the decisions that were made in the real world. Play the News is built around a community, where every player has a profile. He may read statistics on the accuracy of his predictions and the tendency of his opinions.</p>
<p><strong>Relaunch 2011 </strong></p>
<p>Shortly after the launch, Ian Bogost describes Play the News as “very casual”, and fears that it can be summarised as simple quizzes. He claims that the game has some potential to engage people with news, “by making them think about what will happen next and by creating a natural reason to read stories one otherwise might not” The game won in May 2009 the first “Knight News Game Awards”, awarded by the association Games for Change. It rewards “news game”, games that “enhances people&#8217;s ability to make decisions in a democracy”. ImpactGames sold the Play the News platform to Hybrid Learning Systems in summer 2010. In February 2011 <a href="http://playthenews.noozyou.net/portal/error.action" target="_blank">Play the News as a platform was relaunched</a> in conjunction with University of Missouri’s Reynolds Journalism Institute.</p>
<p>I just had my iPhone with me. No decent camera, no decent microphone and &#8211; worst of all &#8211; no tripod. Please excuse the poor quality. Headhones might help! Actually the iPhone did not allow to upload the edited version because it was longer than 10 minutes. Here is the raw stuff. The remaining 3 minutes can be found <a href="http://www.youtube.com/watch?v=5QMZaMXe3W0" target="_blank">here</a>. Thanks Eric! </p>
<p><iframe title="YouTube video player" width="610" height="373" src="http://www.youtube.com/embed/klmoc07cYzA" frameborder="0" allowfullscreen></iframe></p>
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		<title>Looking for a Newsgame Wiki</title>
		<link>http://www.newsgaming.de/2011/03/looking-for-a-newsgame-wiki/</link>
		<comments>http://www.newsgaming.de/2011/03/looking-for-a-newsgame-wiki/#comments</comments>
		<pubDate>Wed, 09 Mar 2011 15:06:40 +0000</pubDate>
		<dc:creator>Marcus</dc:creator>
				<category><![CDATA[Newsgames]]></category>

		<guid isPermaLink="false">http://www.newsgaming.de/?p=292</guid>
		<description><![CDATA[This is a screenshot from &#8220;Pico´s School&#8221; an early Newsgame from 1999. I found it in Mark Nelson´s Newsgame Index that ends 2008. There have been other similar attempts to gather information about Newsgames. Mathias Poulsen set up a Tentative list of &#8220;Newsgames&#8221; &#8211; latest update: 101 days ago. You can find the Gotham Gazette [...]]]></description>
				<content:encoded><![CDATA[<p></p><p><img class="aligncenter size-full wp-image-293" title="Screenshot" src="http://www.newsgaming.de/wp-content/uploads//Bild-42.png" alt="" width="587" height="358" /></p>
<p>This is a screenshot from &#8220;<a href="http://www.newgrounds.com/portal/view/310349" target="_blank">Pico´s School</a>&#8221; an early Newsgame from 1999. I found it in Mark Nelson´s <a href="http://www.cc.gatech.edu/~mnelson/newsgames/" target="_blank">Newsgame Index</a> that ends 2008. There have been other similar attempts to gather information about Newsgames. Mathias Poulsen set up a <a href="https://docs.google.com/document/edit?id=1EDFBbS2UlrktDi0D-9oI9IMJWKDle8-MC63x4ZKYAyQ&amp;hl=en&amp;authkey=CPP6gooK&amp;pli=1#" target="_blank">Tentative list of &#8220;Newsgames&#8221;</a> &#8211; latest update: 101 days ago.</p>
<p>You can find the <a href="http://www.gothamgazette.com/archgames.php" target="_blank">Gotham Gazette Games Archive</a> and <a href="http://www.gamesforchange.org/channels/news" target="_blank">some Games</a> about current Events at Games for Change and the article <a href="http://www.pbs.org/idealab/2010/12/a-brief-history-of-newsgames-combining-news-videogames341.html" target="_blank">A Brief History of Newsgames</a> but i have not found an overall Wiki that tries to bring all attempts to play the news together. No surprize: The Wikipedia article <a href="http://en.wikipedia.org/wiki/Newsgame" target="_blank">Newsgame</a> is still a stub. And there is not even an entry for the beautiful french word &#8220;jeuportage&#8221; &#8211; that i learnt from <a href="http://twitter.com/#!/thepixelhunt" target="_blank">Florent Maurin</a> who runs a french <a href="http://newsgames.blog.lemonde.fr/" target="_blank">Newsgame Blog for Le Monde</a>.</p>
<p>Do you know of any other attempts to present some sort of archive or catalog for Newsgames? Do you think that such a thing would be useful and worth the effort?  Can anyone recommend an easy and proper Wiki solution?</p>
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		<title>Level 01</title>
		<link>http://www.newsgaming.de/2011/02/level-01/</link>
		<comments>http://www.newsgaming.de/2011/02/level-01/#comments</comments>
		<pubDate>Thu, 24 Feb 2011 11:30:38 +0000</pubDate>
		<dc:creator>Marcus</dc:creator>
				<category><![CDATA[Newsgames]]></category>

		<guid isPermaLink="false">http://www.newsgaming.de/?p=263</guid>
		<description><![CDATA[In order to get frequent updates on the site i decided to start writing some sort of roundups here and there. That seems to be the best way to reflect my current journey into Newsgames. Apart from that i find Sebastian Deterding´s #Gamification roundups very helpful. Make sure to watch his Google Tech Talk on [...]]]></description>
				<content:encoded><![CDATA[<p></p><p><img class="aligncenter size-full wp-image-264" src="http://www.newsgaming.de/wp-content/uploads//tumblr_lge1yrb5ch1qzq5xfo1_500.png" alt="" width="500" height="347" /></p>
<p>In order to get frequent updates on the site i decided to start writing some sort of roundups here and there. That seems to be the best way to reflect my current journey into Newsgames. Apart from that i find Sebastian Deterding´s <a href="http://storify.com/dingstweets/" target="_blank">#Gamification roundups</a> very helpful. Make sure to watch his <a href="http://www.youtube.com/watch?v=7ZGCPap7GkY" target="_blank">Google Tech Talk</a> on the well-beloved topic &#8216;Gamification&#8217; circling around Meaning, Mastery and Autonomy.</p>
<p>Okay, what did i do? I did a brief talk on Newsgames at the <a href="http://www.marcus-boesch.de/tagged/IGNITE" target="_blank">Ignite Cologne</a>. Ignite means you are free to talk about any chosen topic if you restrict yourself to exactly 20 slides and a 15-second-auto-page-turn. I just wanted to give it a try, to see if i have enough to talk about, if i can focus on some sort of core basics and of course &#8211; i wanted to see  how a mixed audience of about 70 &#8211; 100 more or less tech savy people react. It worked out fine. And it was great fun! I gathered reactions over at <a href="http://storify.com/blogschau/news-games" target="_blank">Storify</a>. My plan to convert the 20 slides into a playable version did not work out that well. I got some help from <a href="http://www.bickhofe.de/" target="_blank">Peter</a> &#8211; nevertheless the idea &#8211; that sounded new and intriguing to me  first &#8211; might not be that brilliant after all. Try it out over <a href="http://www.neue-probleme.de/newsgames.html" target="_blank">here</a>. I quit just before adding a bunch of ananas-power-ups falling from the sky.</p>
<p>Mortiz Metz from the german radio tech show <a href="http://www.breitband-online.de/" target="_blank">Breitband</a> on Deutschlandradio Kultur asked me to do a piece on Newsgames. Thanks for that. I did a Skype Audio Interview with <a href="http://simonferrari.com/" target="_blank">Simon Ferrari</a>, messed up the last part of the recording with Audio Hijack Pro and got Nora Pauls Name wrong in the end. But especially talking to Simon was pretty interesting. Most of our talk will grow old on my hard drive but you can hear Simon talking about the future of Newsgames over at <a href="http://www.marcus-boesch.de/post/3341167559/simon-ferrari-on-the-future-of-newsgames-work-in" target="_blank">Tumblr</a>. Here is the german radio piece.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="100%" height="81" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowscriptaccess" value="always" /><param name="src" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F11037353" /><embed type="application/x-shockwave-flash" width="100%" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F11037353" allowscriptaccess="always"></embed></object></p>
<p><strong><br />
Anything else?<br />
</strong></p>
<ul>
<li>The Brainy Gamer has undertaken some sort of experiment with his students &#8220;<a href="put http://www.brainygamer.com/the_brainy_gamer/2011/02/newsgames.html" target="_blank">Putting a newsgame to the test</a>&#8220; and written a very interesting article about that concluding that <em>Bogost, Ferrari, and Schwiezer are up to something important with </em><em>Newsgames.</em> Yes, indeed.</li>
<li><a href="http://www.facebook.com/pages/Controlled-Invasion/127674707305747" target="_blank">Controlled Invasion</a> have put together A Game Design Manifesto during a Transmediale 11 workshop.</li>
<li>While &#8220;Persuasive Games&#8221; and &#8220;A Theory of Fun&#8221; wait to be read, i bought &#8220;<a href="http://www.amazon.com/Game-Design-Workshop-Second-Playcentric/dp/0240809742/ref=dp_ob_title_bk/177-4083835-7588065" target="_blank">Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games</a>&#8220;</li>
</ul>
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		<title>H.I.V. Extinction 1981</title>
		<link>http://www.newsgaming.de/2011/02/h-i-v-extinction-1981/</link>
		<comments>http://www.newsgaming.de/2011/02/h-i-v-extinction-1981/#comments</comments>
		<pubDate>Mon, 07 Feb 2011 21:39:54 +0000</pubDate>
		<dc:creator>Marcus</dc:creator>
				<category><![CDATA[Newsgames]]></category>

		<guid isPermaLink="false">http://www.newsgaming.de/?p=244</guid>
		<description><![CDATA[Okay, this is not a Newsgame. Why not? It is not about news. Nevertheless i am going to write about it, because it is my very first game that achieved some kind of feedback. Apart from that there are some things that somewhat refer to the fuzzy new genre of Newsgames and that need some [...]]]></description>
				<content:encoded><![CDATA[<p></p><p><a href="http://www.neue-probleme.de/1981/HIV.swf" target="_blank"><img class="aligncenter" src="http://24.media.tumblr.com/tumblr_lfxqq21XqP1qzq5xfo1_500.png" alt="" width="500" height="451" /></a></p>
<p>Okay, this is not a Newsgame. Why not? It is not about news. Nevertheless i am going to write about it, because it is my very first game that achieved some kind of feedback. Apart from that there are some things that somewhat refer to the fuzzy new genre of Newsgames and that need some discussion e.g. the length and duration of games and the game development process.</p>
<p>H.I.V. Extinction took 48 hours to produce. It is a result of the <a href="http://www.globalgamejam.org/" target="_blank">Global Game Jam 2011</a>. You can play it <a href="http://www.neue-probleme.de/1981/" target="_blank">here</a>. Actually the game is quite simple: <em>Back to the days. Disco! It is hot, sweaty &amp;  loud. It is 1981. The year that AIDS was first reported. Try to get as many falling hearts as possible. Get three of them to get a  condom. Fire condoms at your fellow dancers. Make them bubble around!</em></p>
<p>Some people seemed to have liked it. <a href="http://gamedesignreviews.com/scrapbook/global-game-jam-cologne-round-up-1/" target="_blank">Krystian Majewski</a> wrote some nice stuff &#8220;It’s fair  to say that Marcus Bösch blew everybody’s mind with this concept and it  remains one of the audience’s favorites. It also seems like it caught  some attention over at <a href="http://gaygamer.net/2011/01/global_game_jam_11_hiv_extinct.html">Gay Gamer</a>.  Dennis Farr made some excellent observations about the game there. I  think this is a good example of how an game idea doesn’t need to be  technically complicated to be effective.&#8221; Thanks for that. I really liked <a href="http://gaygamer.net/2011/01/global_game_jam_11_hiv_extinct.html" target="_blank">Dennis Farr´s observations</a>!</p>
<p>Experiencing the whole development process taught me several things. Do what you do best and rely on the skills of other people to complete something. For me working together with a designer and a programmer obviously works best. Thanks to Tim (design) and Markus (programming) without their help there would be no game.</p>
<p>It is quite hard to see how long it takes to finish even very small products. This is a lesson that is crucial for Newsgames as well. Otherwise your newsevent is long gone and over before you even finish your game. I had to think about the question if you want to spend 2 or 10 hours on a product that people spend a maximum of some minutes with. Even so i am not very convinced about the idea of certain frameworks for Newsgames that could work like a cartoon-setting. On the other hand i have not seen one of these. Maybe it is a good idea after all. Another thing: i prefer it plain and simple. For getting a point across complexity should be within the game idea not in the visual appeal or the user experience.</p>
<p><strong>Anything else?</strong></p>
<p>Yes!</p>
<ul>
<li>It&#8217;s book week at <a href="http://www.brainygamer.com/the_brainy_gamer/2011/02/book-week.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+brainygamer+%28The+Brainy+Gamer%29&amp;utm_content=Twitter" target="_blank">Brainy Gamer</a>! Michael Abbott looks at three new books by Jane McGonigal (<em><a href="http://janemcgonigal.com/my-book/" target="_self">Reality is Broken</a></em>), Ian Bogost (<em><a href="http://www.bogost.com/books/newsgamesbook.shtml" target="_self">Newsgames</a></em>, with collaborators Simon Ferrari and Bobby Schweitzer), and Tom Chatfield (<em><a href="http://www.randomhouse.ca/catalog/display.pperl?isbn=9780753519455" target="_self">Fun, Inc.</a></em>).  All three propose that games have the power to do important,  transformative work, but they differ wildly in their goals and  rhetorical strategies.</li>
<li>There is an article about Newsgames over at <a href="http://www.technewsdaily.com/newsgames-latest-trend-online-gaming-2109/?utm_medium=twitter&amp;utm_source=twitterfeed" target="_blank">TechNewsDaily</a>.</li>
<li><a href="http://www.twitter.com/ndiakopoulos" target="_blank">@ndiakopoulos</a> has written an article about &#8216;<a href="http://www.nickdiakopoulos.com/2011/02/04/playing-with-data/" target="_blank">Playing With Data</a>&#8216;</li>
</ul>
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		<title>Gamify the News</title>
		<link>http://www.newsgaming.de/2011/01/gamify-the-news/</link>
		<comments>http://www.newsgaming.de/2011/01/gamify-the-news/#comments</comments>
		<pubDate>Sun, 23 Jan 2011 13:42:03 +0000</pubDate>
		<dc:creator>Marcus</dc:creator>
				<category><![CDATA[Newsgames]]></category>

		<guid isPermaLink="false">http://www.newsgaming.de/?p=236</guid>
		<description><![CDATA[Sorry. Not that much going on around here. Meanwhile i wrote a book chapter about Mobile Reporting (german) and worked on some very basic Flash / Action Script Coding at the CGL. Nevertheless, i spent some time thinking about the evolving &#8220;Gamification&#8221; debate. I put together some information sources on gamification using Storify here. Nevertheless [...]]]></description>
				<content:encoded><![CDATA[<p></p><p>Sorry. Not that much going on around here. Meanwhile i wrote a book chapter about Mobile Reporting (<a href="http://www.marcus-boesch.de/post/2791698665/es-sind-38-326-zeichen-geworden-mein-erstes" target="_blank">german</a>) and worked on some <a href="http://www.marcus-boesch.de/tagged/games" target="_blank">very basic</a> Flash / Action Script Coding at the CGL. Nevertheless, i spent some time thinking about the evolving &#8220;Gamification&#8221; debate. I put together some information sources on gamification using Storify <a href="http://www.marcus-boesch.de/post/2807726476" target="_blank">here</a>. Nevertheless is still did not find time to built some sort of newsgames-archive even if that would be very useful. In the meantime Bobby Schweizer´s <a href="http://www.pbs.org/idealab/2010/12/a-brief-history-of-newsgames-combining-news-videogames341.html" target="_blank">article</a> about the history of newsgames has lots of links to games in it.</p>
<p>I think a chance of the actual  gamification debate &#8211; which is still very much in its infancy &#8211; is to open up the quite narrow niche of newsgames. I am very happy about that. Because my main interest was and still is to find ways to improve the possibilities of &#8220;doing news&#8221; on the internet in the 21st century. I think we do not need to argue about the fact that new ways and forms are actually needed 15 years after the <a href="http://theatlantic.tumblr.com/post/2876412962/nytimes-introduces-web-site" target="_blank">New York Times</a> launched online. <a href="http://www.mediastorm.com/" target="_blank">Mediastorm</a>´s Multimedia Productions will not show us the way into the next decade. Instead of talking about &#8216;lean forward&#8217; and &#8216;lean back&#8217; media i wish we would more talk about the way it feels to use media sites, about interaction, about generating experiences with or without game mechanics. Lorenz (@lorz) pointed me to a <a href="http://korrvalues.com/2011/01/20/the-game-mechanics-misnomer-why-gamifying-the-news-is-so-challenging/" target="_blank">blogpost</a> by Josh Korr. He writes about a new interesting project by Chris O`Brian.</p>
<p><em>Chris O’Brien of the San Jose Mercury News has launched <a href="http://www.newstopiaville.com/" target="_blank">NewsTopiaville</a>, an <a href="http://www.pbs.org/idealab/2011/01/how-can-we-gamify-the-news-experience017.html" target="_blank">interesting project</a> that will “explore how game mechanics can be applied to reinvent the  way we produce, consume and interact with news.” The project is  ambitious, interesting, and worthwhile.</em></p>
<p>Yeah. It is. I especially like Chris´destinction of newsgames and gamification of news. He wrote about that and his project <a href="http://www.pbs.org/idealab/2011/01/how-can-we-gamify-the-news-experience017.html" target="_blank">here</a>.</p>
<p><em>For me, newsgames represent a way to reinvent storytelling. It is a contained object. Gamification is about bringing game mechanics to the entire platform and experience of news and information.</em></p>
<p>While i disagree that newsgames are any good for storytelling i think the word &#8220;contained object&#8221; is very useful. That said, i am pretty sure that consumers do not give a dime what things they do or do not enjoy online are called by experts. If i like interacting with an interavtive datavisualization than i do not care if that already is gamification or a gameful experience or not.</p>
<p>Chris is keen on finding answers to questions like: How do we improve commenting? How do we get more people to participate in creation and processing of news and information? How do we think differently about monetization? Basically you could break it down to one thing: How do we get people to spent their precious time on the web with our products (news as a product!) and how do we get them to come back, like us, tell their friends about us or even engage or pay for our news-product on the web. That can be achieved if we give them something that is fun, something that provides extra value. Plain news the way they are now are not very valuable. You get them for free nearly everywhere.</p>
<p>Total gamification will not solve any problems. Adding badges or casual games will not solve any problems. But experimentation with new forms of telling stories, explaining systems or implementing customized interaction can help us to find ways out of the news dilemma. This will not be a one-way thing. There will be many many different ways how to interact with many many different communities. Things do not get simpler. But things definitely get more interesting in the next years. Maybe things will be more fun as well. Games in the end are somewhat always supposed to be fun. However you define fun <img src='http://www.newsgaming.de/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>It&#8217;s the System, Stupid!</title>
		<link>http://www.newsgaming.de/2010/12/its-the-system-stupid/</link>
		<comments>http://www.newsgaming.de/2010/12/its-the-system-stupid/#comments</comments>
		<pubDate>Fri, 17 Dec 2010 17:23:46 +0000</pubDate>
		<dc:creator>Marcus</dc:creator>
				<category><![CDATA[Newsgames]]></category>

		<guid isPermaLink="false">http://www.newsgaming.de/?p=220</guid>
		<description><![CDATA[Sometimes an article or a post stands out of the crowd. I was very pleased to read &#8220;Newsrewired: Why news needs game mechanics and journalists should stop telling stories&#8220;. Why? Because there are actually people out there doing what i am mostly just talking about. The British are way ahead &#8211; again. I am pretty [...]]]></description>
				<content:encoded><![CDATA[<p></p><p><a rel="attachment wp-att-222" href="http://www.newsgaming.de/2010/12/its-the-system-stupid/class-014-003/"><img class="size-full wp-image-222 alignleft" title="The project is called Britain’s Real Class System and it’ll be launching in the first quarter of 2011." src="http://www.newsgaming.de/wp-content/uploads//class-014-003.png" alt="" width="575" height="323" /></a></p>
<p>Sometimes an article or a post stands out of the crowd. I was very pleased to read &#8220;Newsrewired: <a href="http://www.themediabriefing.com/article/2010-12-16/newsrewired-why-news-needs-game-mechanics-and-journalists-should-stop-telling-stories" target="_blank">Why news needs game mechanics and journalists should stop telling stories</a>&#8220;. Why? Because there are actually people out there doing what i am mostly just talking about. The British are way ahead &#8211; again. I am pretty sure that most german journalists do not have a clue what a job description like <strong>lead interactive technologist</strong> could mean at all. Whatever. <strong><br />
</strong></p>
<p>Apart from that i was very pleased to hear <a href="http://trippenbach.com/2010/12/16/stop-telling-stories/" target="_blank">Philip Trippenbach</a> differentiate between <strong>Story and System.</strong> Many journalists still seem to cling to the concept of stories even when there is no story to tell. Maybe it is a similar problem like the still not very much perceived difference between product- and process-journalism.</p>
<p><strong>Core point + game mechanics </strong></p>
<p>I am more and more convinced right now that games are not so very much suited to tell stories most of the time because people prefer their stories to be linear. But the idea of games generating a social experience with an understanding of systems makes more and more sense to me. The only problem: You need to identify the core contentual point and then you need to add useful game mechanics &#8211; why not try <a href="http://techcrunch.com/2010/08/25/scvngr-game-mechanics/" target="_blank">these</a>.</p>
<p>That does not sound like a simple job to me. Maybe someone comes up with a proper solution for the definite <a href="http://www.gnomeslair.com/2010/12/wikileaks-stories-around-web.html" target="_blank">Wikileaks-Game</a> pretty soon. Everything i have seen so far does not really deserve the tag Newsgame. Okay, just one last quote by Mr. Trippenbach:  <em>The best way to learn how a system works is by interacting with it, by playing with it</em>. Agreed.</p>
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		<title>You just can´t win with that newsgame stuff</title>
		<link>http://www.newsgaming.de/2010/11/you-just-can%c2%b4t-win-with-that-newsgame-stuff/</link>
		<comments>http://www.newsgaming.de/2010/11/you-just-can%c2%b4t-win-with-that-newsgame-stuff/#comments</comments>
		<pubDate>Mon, 01 Nov 2010 22:32:26 +0000</pubDate>
		<dc:creator>Marcus</dc:creator>
				<category><![CDATA[Newsgames]]></category>

		<guid isPermaLink="false">http://www.newsgaming.de/?p=176</guid>
		<description><![CDATA[Nora Pauls says that &#8211; just at around 2:54+x minutes. She is director of the Institute for New Media Studies at the University of Minnesota. She is the recipient of a 2007 Knight News Challenge grant to create a toolset for news simulation games. She has done &#8220;some eyetracking and usability research on different games [...]]]></description>
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<p>Nora Pauls says that &#8211; just at around 2:54+x minutes. She is director of the Institute for New Media Studies at the  University of Minnesota. She is the recipient of a 2007 Knight News  Challenge grant to create a toolset for news simulation games. She has done &#8220;some eyetracking and usability research on different games that have been created for news organizations.&#8221; It is 2008. She speaks at the J-Lab&#8217;s &#8220;Playing the News&#8221; workshop prior to the 2008 Online News  Association Convention. <span id="more-176"></span></p>
<p>You can still have a look at the <a href="http://www.j-lab.org/workshops/workshops/playing_the_news/" target="_blank">schedule</a> and here she is on <a href="http://vimeo.com/3269933" target="_blank">Vimeo</a> (other participants on the right),  read more about her research <a href="http://www.pbs.org/idealab/2008/05/insights-into-news-games-through-eyetracking-usability005.html" target="_blank">here</a>.</p>
<p><strong>Learn from the past</strong></p>
<p>It is very interesting having a look at what has been done and said two years ago. As usual when it comes to web-stuff &#8211; everything looks really &#8216;old&#8217; after some month. But that does not mean that it is not crucial. Learning from the past. Sounds simple. But nevertheless it is a rule that is ignored way to often by way too many people.</p>
<p>Chris Crawford recently made a very good point in a webinar he gave for us at the CGL. He said that flat interactivity tried out many many times by all kinds of media outlets has not been working at all during the last 20 years because it just has been tried out again and again and again by new people all the time. It seems as if no one really spent his or her time on analysing problems of already existing products before working on new ones.</p>
<p><strong>An engaging, community driven experience</strong></p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-179" title="*" src="http://www.newsgaming.de/wp-content/uploads//Bild-41.png" alt="" width="507" height="337" /></p>
<p style="text-align: left;"><a href="http://vimeo.com/3177833" target="_blank">Eric Brown</a> was at the &#8220;Playing the News&#8221; workshop 2008 as well. He was CEO of <a href="http://www.impactgames.com/blog/" target="_blank">ImpactGames</a> and he talked about <a href="http://www.playthenewsgame.com/community/home.action" target="_blank">PlaytheNewsGame.com</a> &#8211; &#8220;an online interactive game uses real news footage and invites   players to predict the outcome or events in the news and decide what   they think should happen.&#8221; I presume that sounded like a great idea at that time. If you have a look at some of the results or the <a href="http://www.playthenewsgame.com/portal/faq.action" target="_blank">video-tutorial</a> you get an impression why it did not really work out.</p>
<p>The reason is simple. The opposite of &#8216;good&#8217; is &#8216;good intention&#8217;. PlaytheNewsGame sounds like a good idea. But it actually is not. I think the &#8216;game&#8217; is not very immersive. You are not drawn into the game, instead you get background and contextual  information straight away and you are supposed &#8220;to beginn to immerse yourself&#8221;. I want to be immersed. That is the job of the game. Not the job of the player.</p>
<p><strong>You shape the news &#8211; not!</strong></p>
<p>I am pretty convinced that the actual player wants background and contextual information when needed. Time is precious on the web and the rest of the world is just a click away. Do not bore me with not necessary background information. I want it when i need it. First of all i want to know why to do what. Straight forward. Where is the problem. How to solve it. Start. Immerse me.</p>
<p>Another huge problem is the interactivity level. Choosing between three options is not very interactive. In fact adventures  in the good old days (see Kings Quest in 1984) were way more challenging. The gamemakers promise that &#8220;you shape the news / headlines of tomorrow&#8221;. That &#8211; of course &#8211; is not true at all. Why should i play a game about real world results when there is no outcome in the real world?</p>
<p><strong>Conclusion</strong> <strong>2010</strong></p>
<p>ImpactGames sold the Play the News platform to <a href="http://www.hybrid-learning.com/">Hybrid Learning Systems</a> in summer 2010: &#8220;This is a bitter-sweet moment for us as a company as we were not able to  maintain the necessary resources to see our vision through.&#8221; Like many others in the relatively new history of newsgames Eric Brown and co-founder Asi Burak moved on to work in the vast landscape of connected genres like serious games, learning games or whatsoever-games.</p>
<p>The key for better products must be the lucubration of already existing games from the past. It is the only chance not to redo mistakes already being made. I am pretty sure that another simple comparison between text and game &#8211; done by the Institute of New Media Studies <a href="http://www.inms.umn.edu/projects/playing.html" target="_blank">here</a> &#8211; will definitely not guide the way into a promising future. So i better continue reading Bogost´s book (Where are the journalists working on Newsgames that is what i ask myself at the moment) and try to sign up at <a href="http://gro.lufem.ag/about-gameful/" target="_blank">Gameful</a>. See you later.</p>
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		<title>A Social News Game</title>
		<link>http://www.newsgaming.de/2010/10/a-social-news-game/</link>
		<comments>http://www.newsgaming.de/2010/10/a-social-news-game/#comments</comments>
		<pubDate>Tue, 26 Oct 2010 08:42:03 +0000</pubDate>
		<dc:creator>Marcus</dc:creator>
				<category><![CDATA[Newsgames]]></category>
		<category><![CDATA[HearSay]]></category>
		<category><![CDATA[Social Games]]></category>

		<guid isPermaLink="false">http://www.newsgaming.de/?p=153</guid>
		<description><![CDATA[Social Gaming is hot! You can read stuff like that on dodgy marketing blogs. In fact. They are right. The current global audience of social games has surpased 500 mio. monthly active users according to ScreenDigest (2010). Consumer spending on social games rose from 76 mio. US$ in 2008 to 639 mio. US$ in 2009 [...]]]></description>
				<content:encoded><![CDATA[<p></p><p style="text-align: left;"><a rel="attachment wp-att-160" href="http://www.newsgaming.de/2010/10/a-social-news-game/bild-15/"><img class="aligncenter size-full wp-image-160" title="Play now. Or squander your time somewhere else." src="http://www.newsgaming.de/wp-content/uploads//Bild-15.png" alt="" width="495" height="381" /></a><br />
Social Gaming is hot! You can read stuff like that on dodgy marketing blogs. In fact. They are right. The current global audience of social games has surpased 500 mio. monthly active users according to ScreenDigest (2010). Consumer spending on social games rose from 76 mio. US$ in 2008 to 639 mio. US$ in 2009 and is expected to grow to 1,5 billion US$ in 2014.</p>
<p> <span id="more-153"></span></p>
<p>I got these numbers from an actual workshop report put together by <a href="http://twitter.com/#!/dingstweets" target="_blank">Sebastian Deterding</a> from the Hans-Bredow-Institut for Media Research at the University of Hamburg. You can find it <a href="http://socialgamestudies.org/report" target="_blank">here</a>. The academical debate right now seems to basically set out for first attempts to gather and organise existing research and tries the creation of a shared baseline for systematic academic research.</p>
<p>Apart from that social gaming technics and experiments are more and more absorbed in many different areas. I stumbled upon that article some days ago: <a href="http://politicalticker.blogs.cnn.com/2010/10/18/candidates-turn-to-facebook-games-as-campaign-tactic-to-collect-information/" target="_blank">Candidates turn to Facebook games as campaign tactic to collect information. </a>The quite obvious goal of these so called games here is to collect your personal data. I do not get the point how the developers want to engage or immerse the audience with these things. There is no real game fun involved and the target audience should definitely pass by very quickly to avoid political spam in the inbox.<br />
<strong><br />
An award-winning social news game</strong></p>
<p>HearSay is something differnet. It is currently developed by <a href="http://knight.stanford.edu/fellows/2010/rust/" target="_blank">Susanne Rust</a>, a 2010 Knight Fellow. &#8220;Rust came to Stanford intending to work on a tool for investigative  journalists and instead ended up creating HearSay, a social news game  that was a winner at the Stanford Software Faire. HearSay allows users to curate and share stories, answering the question, &#8216;I wonder what my friends are reading.&#8217;&#8221; <a href="http://knight.stanford.edu/innovation/2010/rust/" target="_blank">Read more</a>.</p>
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<p>A very interesting approach, though i am a bit sceptical if the reward  system and the gaming idea is strong enough to engage users over a  longer period of time. What do you think?</p>
<p>LINKS</p>
<ul>
<li><a href="http://socialgamenews.com/" target="_blank">SocialGameNews.com</a> is a headline news aggregator that  provides brief summaries and links to the top stories breaking in the  rapidly evolving social games industry.</li>
<li><a href="http://www.insidesocialgames.com" target="_blank">Inside Social Games</a> is a service of Inside Network, the first company dedicated to providing news and market research to the Facebook platform and social gaming ecosystem.</li>
<li><a href="http://socialgamestudies.org/" target="_blank">Social Game Studies</a> is a multi-authored blog and repository on the academic study of social games.</li>
</ul>
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		<title>War, children, it&#8217;s just a shot away</title>
		<link>http://www.newsgaming.de/2010/10/war/</link>
		<comments>http://www.newsgaming.de/2010/10/war/#comments</comments>
		<pubDate>Sun, 17 Oct 2010 19:10:30 +0000</pubDate>
		<dc:creator>Marcus</dc:creator>
				<category><![CDATA[Newsgames]]></category>

		<guid isPermaLink="false">http://www.newsgaming.de/?p=128</guid>
		<description><![CDATA[This is a commercial Trailer for the new EA game &#8216;Medal of Honor&#8216;. There has been some controversial about the opportunity to play Taliban fighters in the Multiplayer Option. EA has deleted that option. I am not going to debate that. It was forseeable. It was good advertising. And of course it is wrong to [...]]]></description>
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<p>This is a commercial Trailer for the new EA game &#8216;<a href="http://www.medalofhonor.com/" target="_blank">Medal of Honor</a>&#8216;. There has been some controversial about the opportunity to play Taliban fighters in the Multiplayer Option. EA has deleted that option. I am not going to debate that. It was forseeable. It was good advertising. And of course it is wrong to censor the game because of dubious ethical reasons.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="495" height="396" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Q0oOGjEATjw?fs=1&amp;hl=de_DE" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="495" height="396" src="http://www.youtube.com/v/Q0oOGjEATjw?fs=1&amp;hl=de_DE" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>About one year ago, Konami stopped publishing the game &#8216;<a href="http://en.wikipedia.org/wiki/Six_Days_in_Fallujah" target="_blank">Six Days in Fallujah</a>&#8216; &#8211; Wikipedia-citation: <em>The premise of the game has been the subject of controversy; with  questions raised as to its appropriateness, especially given the fact  that the true event the game is based upon was so recent.</em></p>
<p>Is it a good idea to mix Documentary and Games? Majed Athab discusses the topic with a  personal approach in Vol.1 of the brilliant Kill Screen Magazine. Athab is a Gamer and he was there. In Fallujah. In Spring 2002. Far more than six days. He had family there: <em>I don´t know which is worse: the fact that absurdity is given a free pass and even glorified, or the fact that realism has become taboo.</em></p>
<p><strong>One Realism versus the Other</strong><em><br />
</em></p>
<p>Nicholson Baker recently wrote in The New Yorker that Call of Duty: Modern Warfare 2 might be “truer, realer than almost all war movies.&#8221; At least it is going to be in <a href="http://artsbeat.blogs.nytimes.com/2010/10/05/next-call-of-duty-game-will-be-in-3-d/" target="_blank">3-D</a>. But does that make the &#8216;Game&#8217; more &#8216;real&#8217;?</p>
<p>Chris Suellentrop writes about &#8216;War Games&#8217; in the New York Times (<a href="http://www.nytimes.com/2010/09/12/magazine/12military-t.html?_r=1" target="_blank">8 September 2010</a>) &#8211; <em>Medal of Honor does not aspire to capture the war in Afghanistan in a  documentary sense, but like other shooters, it creates a visceral  sensation of combat. In essence, it forgoes one kind of realism while  embracing another.</em> <em>Are video games like this mere frivolities that dishonor the real  soldiers who have fought in the wars depicted — as critics, including  military families, have recently charged? Or does their popularity  indicate that they are successfully conveying an experience of war to  audiences in a way that is at least as effective and affecting as the  war stories told in literature or film?</em></p>
<p><em></em><strong>Personal Indisposition</strong><em></em></p>
<p>The debate has only just began. Hopefully it will be held without unnecessary fearmongering and without Ignorance.</p>
<p>I have not been to a place where an actual war or conflict is taking place. I have seen a lot of documentaries, read a lot of books and articles and i have spoken to soldiers who have been to Afghanistan &#8211; but i have never felt so bad and lonely like when i spent hours during the nighttime trying to follow the bunch of fellow soldiers through the snowy afghan mountains in the new Medal of Honor.</p>
<p>Losing sight, being alone, creeping around in the dark made me feel quesy. I am not sure if it was out of the right motives. But i am pretty sure, that the gaming experience added another layer of knowledge to my humble attempt to somewhat understand conflict in the age of asymmetrical warfare.</p>
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		<title>Jump They Say</title>
		<link>http://www.newsgaming.de/2010/10/header-1-2/</link>
		<comments>http://www.newsgaming.de/2010/10/header-1-2/#comments</comments>
		<pubDate>Sat, 16 Oct 2010 10:29:34 +0000</pubDate>
		<dc:creator>Marcus</dc:creator>
				<category><![CDATA[Newsgames]]></category>

		<guid isPermaLink="false">http://www.newsgaming.de/?p=90</guid>
		<description><![CDATA[Is it okay to play a game about 911? Is it okay to make a game about 911? I came across the 2003 project 9-11 Survivor by accident. I was watching a lecture that Nonny de la Peña gave at the USC Annenberg School of Communications and Journalism on YouTube. She talked about the 9-11 [...]]]></description>
				<content:encoded><![CDATA[<p></p><p>Is it okay to play a game about 911? Is it okay to make a game about 911? I came across the 2003 project <a href="http://www.selectparks.net/911survivor/" target="_blank">9-11 Survivor</a> by accident. I was watching a <a href="http://www.immersivejournalism.com/?p=108" target="_blank">lecture</a> that Nonny de la Peña gave at the USC Annenberg School of Communications and Journalism on YouTube. She talked about the 9-11 game that &#8220;was created as an art-class project by three students at the  University of California, San Diego, John Brennan, Mike Caloud and Jeff  Cole. They said their goal was to reinterpret a historic moment by  transplanting it to the medium with which they were most familiar:  computer games.&#8221; (<a href="http://www.nytimes.com/2003/09/17/arts/online-games-grab-grim-reality.html" target="_blank">NYT</a>) Does someone know if it is still somewhere out there on the Internet?</p>
<p><strong>Strange piece of work</strong></p>
<p>Anyhow, i was thrilled while looking at the small <a href="http://www.selectparks.net/911survivor/911screenshots.html" target="_blank">Screenshots</a>. For me this has got nothing to do with <a href="http://dict.leo.org/ende?lp=ende&amp;p=Ci4HO3kMAA&amp;search=sensationalism&amp;trestr=0x8001"><strong> </strong></a>Sensationlism but can be understood as an artistic way of coping with the incident. I remember an exhibition somewhere with a looped Video of the planes coming closer to the World Trade Center.</p>
<p>The Video was a cartoon and every time the planes nearly touched the Towers something different and unexpected happened. The Towers just moved to the right or moved to the left. The Towers were elastic and catapulted the planes away. It was a very strong piece of work. It is burned-in my memories as a despaired try to somewhat cope with the the unique incident. Does anyone by any chance know that piece of work and the artist who did it?</p>
<p><strong>The old man</strong></p>
<p>People turn to games<strong> </strong>for coping with complex situations. One of my strongest memories about 911 is an old man whom i saw on some german tv station days after September 11th. He easfully said that one had to have some sort of respect for the Terrorists because they had managed to hit the Towers. The man continued explaining, that he had spent hours and hours trying to hit the World Trade Center with a plane back at home playing a flight simulator. He said that he did not manage to make it. A bizarre moment for me at that time. But quite comprehensible if you think about it for a minute.</p>
<p><strong>Update</strong></p>
<p>Reading an article about Jens Stober´s 1378km on the <a href="http://www.gamescenes.org/2010/10/game-art-jens-stobers-1378-km-2010.html" target="_blank">gamescenes blog</a> i came across two further examples of games, that also have been accused of sensationalism and cruelty against the victims: <em><a href="http://www.eddostern.com/waco_resurrection.html" target="_blank">Waco Resurrection</a> </em>(2004) by Eddo Stern, Peter Brinson and Brody Condon, a videogame about the siege of David Koresh&#8217;s ranch in Texas and <em><a href="http://www.columbinegame.com/" target="_blank">Super Columbine Massacre RPG</a></em> by Danny Ledonne about the Columbine High School massacre which took place in 1999.</p>
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		<title>The Very Beginning</title>
		<link>http://www.newsgaming.de/2010/10/einfuhrungspost/</link>
		<comments>http://www.newsgaming.de/2010/10/einfuhrungspost/#comments</comments>
		<pubDate>Fri, 15 Oct 2010 23:53:27 +0000</pubDate>
		<dc:creator>Marcus</dc:creator>
				<category><![CDATA[Newsgames]]></category>

		<guid isPermaLink="false">http://www.newsgaming.de/?p=84</guid>
		<description><![CDATA[Keine Experimente. No Experiments. That was the election campaign slogan of the CDU, the German Christian Democrats in 1957. They did very well with that slogan, which became a familiar quotation ever after. Most of the time used with an ironic undertone. Teichoscopy versus Literacy If you have a closer look at the situation of [...]]]></description>
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<p>Keine Experimente. No Experiments. That was the election campaign slogan of the CDU, the German Christian Democrats in 1957. They did very well with that slogan, which became a familiar quotation ever after. Most of the time used with an ironic undertone.</p>
<p><strong>Teichoscopy versus Literacy</strong></p>
<p>If you have a closer look at the situation of the Media in general and Journalism in particular  you get the Impression that the general approach &#8211; well at least in Germany &#8211; is just like that. Keine Experimente.</p>
<p>The latest german example is the <a href="http://www.switched.com/2010/09/30/berlin-wall-video-game-1378-km-stirs-controversy-in-germany/" target="_blank">Berlin Wall Video Game &#8217;1378 (km)</a>. Instead of embracing new immersive ways of history examination the german media bashed the whole project with a strange mixture of misunderstanding and eyebrow raising highculture talk. Andreas Rosenfelder (<a href="http://www.welt.de/die-welt/kultur/article9997507/Komm-wir-lassen-uns-erschiessen.html" target="_blank">FAZ</a>) obviously saw the necessity to explain the ancient greek concept of Teichoscopy instead of trying to understand the work of <a href="http://www.elorx.com/" target="_blank">Jens Stober</a>. I liked Bobby Schweizer´s <a href="http://newsgames.gatech.edu/blog/2010/10/journalists-failed-to-properly-address-1378km.html" target="_blank">take</a> on it: <a href="http://en.wikipedia.org/wiki/Teichoscopy" target="_blank"><br />
</a><br />
<em>Audiences do not have the videogame literacy needed to understand these  works and producers do not have the tools to adequately demonstrate  their importance. While claims have been made about the lack or presence  of maturity in videogames as a medium, the fundamental issue in play  with <cite>1378(km)</cite> is not related to the game industry, but rather to journalism as a profession</em></p>
<p><em></em><strong>Understanding our world</strong><em></em></p>
<p>This blog is supposed to be a place to discuss the relatively new concept of Newsgames<strong>.</strong> I am not sure who came up with that exact term. Maybe it was Gonzalo Frasca &#8211; at least you find his page about <a href="http://www.newsgaming.com/people.htm" target="_blank">Newsgaming</a> when you look around. It has been looking very deserted for quite some time now. But you can find some sort of definition there:</p>
<p><em>Newsgaming is a word we coined for describing a genre that is currently          emerging: videogames based on news events. Traditionally, videogames have          focused on fantasy rather than reality, but we believe that they can be a          great tool for better understanding our world. Since newsgaming is so          new, it has to find a voice of its own. Therefore, most of our games will          be in part experimental.<br />
</em><br />
So, here we are. Experimental. Let´s get rid of the &#8216;No&#8217; in front of the Experiments. Or in german: Experimente, Ja! BTW: Please excuse my poor language skills. I am not a native  speaker and i will  never ever learn the rules concerning the usage of  capital letters.</p>
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